Sep 24, 2005, 05:11 AM // 05:11
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I can hit anything harder than you can...
...I can hit anything, harder than you! [sings*]
Well, just for the hardest hitting warrior build in the game [w/n, b00yah!] I've devised this suicidal strategy designed to be near perfect in GvG with a competent monk backing you up.
12+1+3 Axe Mastery
12+3 Strength
3 Curses
Swift Chop
Eviscerate {E}
Executioner's Strike
Axe Rake
Frenzy
Sprint
Weaken Armor
Rend Enchantments
Now THIS is what damage synergy is all about baby! The very low curses count will ensure you at least tear off a few enchantments, but the Weaken Armor won't last that long... [which is fine because the few seconds you do have it running means INSTANT DEATH to the unprepared victim...]
You're running a snare and speed skill so crits and the all important in - your - face method of gameplay will be at your command. YOU will control this fight and I'd happily say, not even an elementalist will be able to deal the damage you deal in 4 seconds...
If every hit in your four hit swings are crits [which happens], and the foe has no enchantments and Weaken Armor on them, that's what I'd call a near instant kill IF NOT a total annihilation of your target...
Comments? Flames? "YOU COOKIE CUTTER!" insults?
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Sep 24, 2005, 05:30 AM // 05:30
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#2
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Lion's Arch Merchant
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Hmm...I like Swift Chop in place of Rake. Sure ya lose out on the snare, but if it's all about hitting harder...then hit harder! I guess you could even go with Penetrating Chop, but you're not really gaining much by that (5% armor penetration with your level of str...negligable difference, as opposed to being able to stop rangers tryin to be fancy).
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Sep 24, 2005, 05:37 AM // 05:37
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#3
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Penetrating Blow vs. Axe Rake...
Trick? I'm burying my condition, Deep Wound to me is the 2nd deadliest condition to Dazed.
Penetrating Blow doesn't benefit from my Maximum Strength setup. Also, it's low Adrenal Count will TAKE AWAY from my ~7-8 Adrenaline req. causing them to come out less. So Axe Rake takes it. Why else? It's a snare, an option to control the battle.
The ability to hit harder than you means I AM IN CONTROL... I am the reason you are dying so quickly. My monk is the reason I'm alive, true, but I'm the reason you're arse is dead...
You have no stance that can save you from me. [fear Swift Chop! muahaha] You have no enchant that can save you from me [fear swift chop again or rend], and you can't run to save yourself from me. All you can do really is to hex/condition me [and if my monk is up to snuff, you can't even do that...]
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Sep 24, 2005, 05:50 AM // 05:50
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#4
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Ascalonian Squire
Join Date: Apr 2005
Profession: Mo/
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have a blood/curses Necro casting Weaken Armor + Barbs + Mark of Pain on the target and Order of Vampire[E] + Order of Pain on you, that would be nice to try.
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Sep 24, 2005, 05:51 AM // 05:51
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#5
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Site Contributor
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I'd be willing to bet that an adrenaline-charged hammer warrior with frenzy and IWAY active, with a necro casting weaken armor, would be able to out-spike this guy.
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Sep 24, 2005, 06:21 AM // 06:21
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#6
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by Yukito Kunisaki
Penetrating Blow vs. Axe Rake...
Trick? I'm burying my condition, Deep Wound to me is the 2nd deadliest condition to Dazed.
Penetrating Blow doesn't benefit from my Maximum Strength setup. Also, it's low Adrenal Count will TAKE AWAY from my ~7-8 Adrenaline req. causing them to come out less. So Axe Rake takes it. Why else? It's a snare, an option to control the battle.
The ability to hit harder than you means I AM IN CONTROL... I am the reason you are dying so quickly. My monk is the reason I'm alive, true, but I'm the reason you're arse is dead...
You have no stance that can save you from me. [fear Swift Chop! muahaha] You have no enchant that can save you from me [fear swift chop again or rend], and you can't run to save yourself from me. All you can do really is to hex/condition me [and if my monk is up to snuff, you can't even do that...]
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Suppose you fight in a battle with you and your monk versus another monk and an anti warrior mesmer. What would the outcome be? Suppose he has Sympathetic Visages and Soothing images as well as any of the mesmers anti warrior stuff. How would you deal with this?
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Sep 24, 2005, 06:48 AM // 06:48
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#7
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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You mean if he were in a situation that is very likely to never occur, and the enemy happened to have every single anti-warrior skill he could possibly hold, and yet even on top of that his monk doesn't have hex removal? I don't see what you're getting it. You just created an ideal situation in which a build like this would not do well, however that situation is likely to never occur.
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Sep 24, 2005, 06:52 AM // 06:52
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#8
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Krytan Explorer
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Quote:
Originally Posted by Zhou Feng
Suppose you fight in a battle with you and your monk versus another monk and an anti warrior mesmer. What would the outcome be? Suppose he has Sympathetic Visages and Soothing images as well as any of the mesmers anti warrior stuff. How would you deal with this?
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But if that mesmer happens to meet a caster team , he would be near useless wouldnt he
If the mesmer willing to take such a risk just to bring pain to warriors, I suppose thats too bad for my warrior
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Sep 24, 2005, 08:06 AM // 08:06
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#9
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Everyone uses warriors except gimmick teams (with a few exceptions). Soothing Images, spirit shackles, and then possibly shadow of fear and faintheartedness are all very very good skills, which i always try and get in gvg. Hex removal has a hard time against all of those skills also.
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Sep 24, 2005, 03:55 PM // 15:55
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#10
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Eonwe
You mean if he were in a situation that is very likely to never occur, and the enemy happened to have every single anti-warrior skill he could possibly hold, and yet even on top of that his monk doesn't have hex removal? I don't see what you're getting it. You just created an ideal situation in which a build like this would not do well, however that situation is likely to never occur.
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You've been /SLAPPED!!!
/salute to Eonwe...
As for the aforementioned Hammer version of this build. I sadly have to say... No, Freakin... WAY!!!
NONE of the hammer skills can come close to the damage whammy that this build creates. I mean look at the standard 'smart' Hammer setup of chain skills...
Devastating Hammer {E}, Crushing Blow, Hammer Bash, Irresistable Blow
If you look at the damage +'s on each of these skills, and then look at the damage +'s that the axe warrior wields, it's quite obvious the axe will floor you a lot faster than a hammer. [no pun intended] I attack faster than you. My skills have a far higher damage bonus in them than you do. IWAY, you need a dead teammate. Problem, NO TEAMMATE in their right mind will WANT to die just so you can attack faster and get a little regen...
Last edited by Yukito Kunisaki; Sep 24, 2005 at 03:57 PM // 15:57..
Reason: technicality
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Sep 24, 2005, 04:05 PM // 16:05
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#11
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by rii
Everyone uses warriors except gimmick teams (with a few exceptions). Soothing Images, spirit shackles, and then possibly shadow of fear and faintheartedness are all very very good skills, which i always try and get in gvg. Hex removal has a hard time against all of those skills also.
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When you consider that NR no longer rips mass hexes/enchants, AoE hexes are the bomb since there's no longer a mass buff/debuff remover. Only thing I can see is that the prot monks will have to pick their targets wisely on who to remove what hex.
Convert Hexes and Remove Hex, Mend Ailment and Restore Condition, all of them are hot skills to be packing.
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Sep 24, 2005, 04:08 PM // 16:08
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#12
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Frost Gate Guardian
Join Date: Jun 2005
Location: Usually Lions Arch 2
Guild: Clan Brotherhood
Profession: Mo/Me
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Just wanted to remark that any good monk (normally 2-3) have a skill to take hexes off and the moment I see Weaken armor on my wonk I take it off myself and run a bit. Weaken Armors recharge isnt to good and it cost a lot of energy.
I was wondering if you have weaken armor and judges insight (+20 penetration) what happens, do the add?
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Sep 24, 2005, 04:12 PM // 16:12
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#13
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Krytan Explorer
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Oh you could bury deep wound, but you know that might just help out your friendly mend ailment user. I always thought the point of a deep wound on an enemy was the instant spike it creates with executioner's strike...to that end, I don't like to whip it out until the target is at about 1/3 hp. But you know...you could just sub in disrupting chop instead of "burying" conditions and go with it.
Also erm maybe I'm getting the wrong message here but...you seem really...really excited about this build. Like...a kid who got a pony for his birthday. Change Weaken Armor for Rez sig and its like the standard suggested axe warrior. I don't mean that in a bad way since its a good build...just...I'm worried about the state of your pants O.o;
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Sep 24, 2005, 06:06 PM // 18:06
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#14
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Vile Of Faith [NOVA]
Profession: Mo/Me
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Quote:
Originally Posted by Red Locust
I'd be willing to bet that an adrenaline-charged hammer warrior with frenzy and IWAY active, with a necro casting weaken armor, would be able to out-spike this guy.
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W/E
i cant remember what runes etc i use (theres 1 major somewhere and all the other minors posible with a major vig too)
12 earth
10 +1+1 tactics
7 +2 hammer mastery
4 + 1 tactics
i could kick this guys ass with my hammer war.
Back breaker,
belly smash,
hammer bash,
aftershock,
flurry/frenzy
distracting blow,
bonnettis def,
sprint,
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china)
i have had only 1 build beat me on 1v1 in the arenas while the rest of our team was distracted and that was a mes that use burden etc to keep me at bay. (thats what sprint is for....)
the idea of this build is to have a war sitting on his ass with backbreaker, then aftershocking. he gets up and then we use hammer bash and blind him. if he runs we sprint and and if he stays he's an idiot. if i begin to die or if the war has a good monk with him then we bring out glad def and start the whole process again
feel free to flame insult or complement my build as i dont care. i can garuntee it works
Last edited by Mentalmdc; Sep 24, 2005 at 09:59 PM // 21:59..
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Sep 24, 2005, 07:24 PM // 19:24
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#15
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Ascalonian Squire
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Wasting your elite on a defensive stance is just..
no.
Another thing, why on earth would you attack a warrior first? Or even 1v1? Squishy caster people are so much easier to beat to a pulp with your hammer.
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Sep 24, 2005, 07:24 PM // 19:24
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#16
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Wilds Pathfinder
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Quote:
Originally Posted by Mentalmdc
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china)
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except the enemy is ranged and got a single snare
Or got some nice enchantments, or can apply some nice conditions, or...
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Sep 24, 2005, 07:39 PM // 19:39
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#17
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Site Contributor
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Quote:
Originally Posted by Mentalmdc
W/E
i cant remember what runes etc i use (theres 1 major somewhere and all the other minors posible with a major vig too)
12 earth
10 +1+1 tactics
7 +2 hammer mastery
4 + 1 tactics
i could kick this guys ass with my hammer war.
Back breaker,
belly smash,
hammer bash,
aftershock,
flurry/frenzy
distracting blow,
Gladiators def,
sprint,
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china)
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Ok, I'll take a shot at it.
monk or any /mo class combo:
12 protection
[anything else]
skills:
shield of deflection
guardian
[insert 6 other skills here]
just one of many builds that will rock a warrior in 1v1.
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Sep 24, 2005, 07:42 PM // 19:42
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#18
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Krytan Explorer
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Quote:
Originally Posted by Mentalmdc
i would challange anybody to a 1v1 fight and have a 99% chance of kicking their ass all the way to china (or somewhere opposite china if u live in china
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Thats because you have 2 elites. I bet my Melandru's Arrows/Quickshot ranger could beat anyone.
Last edited by JYX; Sep 24, 2005 at 07:45 PM // 19:45..
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Sep 24, 2005, 07:51 PM // 19:51
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#19
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Weaken Armor is a good skill...
Saying they've got Mend Ailment and Remove hex is a pointless and downright stupid argument.
Why? Well, let's say everyone followed your thought patterns, "Don't bring conditions or hexes! they'll just be removed!!"
Now what? They won't bring any condition or hex removers. Let's just reduce everyone to just damage and healing then? No conditions? Sheesh, don't add something silly to this please? Let's remove enchants and stances and shouts while were at it since they can be countered too! [well not shouts but...]
All I'm saying is, before this build can be countered, it should kill someone in seconds...
I've also mentioned the counters to this build. So restating that they'll just remove hexes and conditions is like saying my monk will do the same RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thing. So wtf is your point?
Am I excited? Oh yeah. Is this a cookie cutter build? Why not? Why so hyped? Because this build's potential to outdamage a big mouthed "I DO MOST DMG" elementalist is toooo good...
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Sep 24, 2005, 08:11 PM // 20:11
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#20
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Krytan Explorer
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If you were referring to me, read on...if not, skip it:
No, you didn't read at all. Thats not what I was trying to say.
I'll break it down nice 'n simple:
1) I didn't say don't bring Eviscerate
2) I didn't say conditions are bad
3) I didn't say ANYTHING about remove hex
4) I didn't say ANYTHING about weaken armor
3) I did say don't bury conditions
4) I did say bring disrupting chop to stop removal and just generally be slick
5) I did say you shouldn't begin a fight with eviscerate
See how what you're saying has absolutely no relation to what I'm saying? Bottom line being: I think you should switch axe rake for disrupting chop.
On the general topic of countermeasures: not considering the counters is just wrong. Why pray, is it that IW builds aren't taken seriously in top flight PvP? O.o; Go figure... Or maybe, when the Nature's Renewal abuse was rife...everyone should have gone and used enchant heavy builds anyway?
Also this build's been around for a while. Just wondering why you're so excited right now, and don't seem to have gotten any less excited over the course of a day.
Last edited by JYX; Sep 24, 2005 at 08:41 PM // 20:41..
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